Discover Unreal Engine 5

Why Unreal Engine 5 is a BIG DEAL


If you have claimed details about the next version of the Unreal engine, then you have found the right place. We finally had a glimpse of what we can expect from the new version of what is probably the most popular engine among the developers over the last twenty years.

A demo has been published with two of the new basic technologies behind Unreal Engine 5, Nanite Virtualized micro-polygon geometry, and Lumen, a fully dynamic global lighting system. Developers behind Unreal Engine 5 have written on their website:

_ "Virtualized micropolygon geometry Nanite allows artists to create as many geometric details as the eye can see. Nanite virtualized geometry means that cinematographic source art comprising hundreds of millions or billions of polygons can be imported directly into UNREAL ENGINE - ZBRUSH sculpture to photogrammetry scans through CAD data - and it works. Nanite geometry is broadcast and scaling in real time so that there are no more polygon counting budgets, polygon budgets or print count budgets; It is not necessary to copy the details on normal cards or to manually create detail levels; And there is no loss of quality. "_

They continued:

_ "Lumen is a fully dynamic global lighting solution that immediately reacts to scene and light changes. The system makes the interreflexion diffuse with infinite rebounds and indirect specular reflections in huge and detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the angle of the sun for the time, turning a flashlight or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen Deletes the need to wait for the end of cooking the light card and create UV light card - a huge time saving when an artist can move a light inside the UNREAL publisher and that The lighting looks like that of the game on console. »_

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