FF14: Endsängerin Eschatos

The end singer was the final challenge of the recent enlargement Endwalker for Final Fantasy 14. Since the publication of FF14 Patch 6.1, you may experience this fight again on the extreme level of difficulty. You will expect some familiar elements, but also many unknown skills. As used by the extreme struggles in Final Fantasy 14, you need a good understanding of the different mechanics, not too often to bite into the virtual grass.

In this guide, we want to go to the different elements that meet you in this fight. We explain step by step the individual skills and how to respond to them. A look can also be worthwhile if you already know the fight and you are still unclear about an item. We wish you a lot of fun and success in your first attempts against the end singer.

End singer (Endsinger) - activation

In order to unlock the end singer on the extreme level of difficulty, you must first have completed the main scenario from endwalker. Then speak with the fahring singer in Alt-Sharlayan (X12.7 Y14.2). The fight can be addressed from an ITemlevel of 580. Unlike many other extreme fights, the end singer is not divided into several phases. Source: damage

End singer extremely (eschatos) - skills and combat

Unlike many other extreme struggles, the end singer is not divided into individual phases. Many skills will repeat several times in the history and combined in different ways to increase the degree of difficulty. What awaits you and how to react to it, you will learn here.

Distribution of the group

Before the fight, your RAID should be divided into two groups. Each group should consist of a healer, a tank and two damage classes **. In addition, a division for the meteor phase and the "desperation of the chronist" should be set. This is usually clarified before the fight over macros. Just remember your positions here and take this one when necessary. Since the boss always stands on the northern edge of the arena, it should easily fall to orient itself.

Elegia of Chronicrist & Telos

These are simple rait widespread damage that must be regularly intercepted by the healers. Since these attacks are quite frequent, it is important that you get as little as possible damage from the other skills.

Hybris

Both tanks are hit by a land attack. Run out of the group and uses a few Cooldowns to reduce the damage. Since this always meets the two top players in the aggro list, the tanks must be careful to take these positions so that none of the damage classes dies.

Planet - red and blue explosions

The colliding planets should already be known from the normal degree of difficulty. There are two planets on the arenar sand, which laid up and then explode. Always orient yourself to the slow planet here, since you can estimate the footstep as much easier. Run up close to the blue planets while at the same time staying behind the head in the middle. Source: damage In contrast to normal difficulty, however, some elements are added here. So the planets now have two different colors. Red planets release a generous surface attack. So keep away from the collisions. Blue planets , however, have a recoil effect. Run up close to the slow planet so as not to be pushed by the arena.

In addition, each collision will appear in the middle of the center, which performs a ****, which performs a 180 ° attack over half of the playing field and thus halved the secure range. Just trying to let you spin so that you land behind your head.

Meteore and chains

In this combination several things will be done simultaneously. First, at work of Catasterism eight meteormarkers appear, which are arranged in two rows. Everyone has to be occupied by a player so that the meteors do not cause damage. Uses the division that was set in advance. In general, healers and tanks occupy a series and damage classes the opposite side.

At the same time, with handle the desperation each two players are chained together. The chains align damage and break only after the players have a certain route apart. Therefore, all players in the middle collect and then run on the pages as soon as the chains appear. Only then do you go to your assigned Meteorkreis. Collect here in the middle and then run to the outside with the chains before you go to your meteormarker. Source: damage

Elenchos

FFXIV - Endsinger's Aria (Endsinger Extreme) Guide This ability will encounter you from now over and thus make all the phases more difficult. The end singer either performs an attack through the center of the arena or on the sides. What awaits you can recognize your face. If your mouth lights up , the attack in the middle is done - staying outside to be sure. The tears are shining under their eyes, the attack takes place on the pages - here you are safe in the middle.

The first time, Elenchos will appear during the meteormarker. You have to set up so that you are either rather on the inside of the metekart or outside to escape the attack.

Source: damage lights the tears under the eyes, the surface attack takes place on the sides. Source: damage lights up at the ELENCHOS's mouth, the surface attack goes through the middle.

Meeting markers

After the next planetary constellation, the ** yellow assembly markers appear for the first time. Just tell you in the groups that you have previously set. Group 1 should always be a little closer to the boss (in the north) and group 2 a little further away.

Fatalism

In fatalism, you will get it again with the planets on the Arenarand . This time, however, two four planets (two explosions) appear on the opposite sides of the playing field. However, these always have the same color, which makes it easy to dodge them. Just pay attention on which side the planets appear first and then reacts accordingly to the respective color. Run up close to blue to let you sleep over the arena and keep a distance from the red planets.

Page 1 Activation, skills and installation

Page 2 Aporia, remaining combat and rewards

Page 3 picture gallery for Final Fantasy 14: End singer Extreme - The complete guide

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